It's simply too time-consuming to export PC+Mac+Linux every time I want to make a new build, especially when I can't even test the Mac or Linux builds. Exporting a new build takes 15 minutes, too. But, Yandere Simulator is a huge game with thousands of assets, so when I click that button, it hangs there for about 15 minutes. See the box that appears onscreen, 1 minute and 21 seconds into this video? For an empty Unity project, that box is only there for a few seconds. Within Unity, the process of switching from one platform (Windows) to another platform (Max, Linux) requires Unity to re-import every one of the game's assets. I'd just be throwing a build onto the Internet and praying that people can run it, with no real way to debug it if it doesn't work.Ģ) Yandere Simulator is developed using the Unity game engine. If I exported a Mac / Linux build, I'd have no way to test it. I don't own any computers using the Mac or Linux operating systems. There are two main reason for this:ġ) I only have a Windows PC. However, right now, I am only releasing builds for Windows PC. I swear to God new players need to read the FaQ before asking questions.Īt some point in the future, I may release Yandere Simulator on multiple platforms.